#include <stdbool.h>
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#include "hal.h"
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// typedef struct {
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// volatile uint32_t state;
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// } My_Mem;
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// #define MY_MEM ((My_Mem*)(0xF0030000))
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int main(void)
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{
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printf("HELLO WORLD\n");
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uint32_t state = 10000;
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// uint32_t state_return;
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while (1)
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{
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printf("State in : %i\n", state);
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// MY_MEM->state = state;
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// state_return = MY_MEM->state;
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state = state + 1;
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printf("State out: %i\n", state);
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}
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return 0;
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}
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