- #include <stdbool.h>
- #include "hal.h"
-
- // typedef struct {
- // volatile uint32_t state;
- // } My_Mem;
-
- // #define MY_MEM ((My_Mem*)(0xF0030000))
-
- int main(void)
- {
- printf("HELLO WORLD\n");
-
- uint32_t state = 10000;
- // uint32_t state_return;
-
- while (1)
- {
- printf("State in : %i\n", state);
-
- // MY_MEM->state = state;
- // state_return = MY_MEM->state;
-
- state = state + 1;
-
- printf("State out: %i\n", state);
- }
- return 0;
- }
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